![]() However, as I kept looking at enemies and general balance in the mid to late game, I kept increasing the amount of elaborate changes I was making. ![]() The original plan was for 0.7.6 to be primarily specific enemy and boss tweaks that were easy to implement. In fact, originally 0.8.0 was going to be named 0.7.6, and was intended to be only a bit bigger than 0.7.5. Why the Wait?Ġ.8.0 was already shaping up to be a fairly big update when I last talked about it, but since then the scope has increased further. I think this recent XKCD comic highlights it best: We’re not trapped in here with the virus. While it’s easy to focus on cases where spread has been uninhibited, every case where it has not is a victory for humanity in this battle, and we’re racking up quite a few of them. We live in an unprecedented era of human communication and coordination, which has allowed many of the world’s societies to protect themselves before any direct treatment has been developed. Regardless of whether it has affected your health, mental wellbeing, or financial stability, I want to wish you the best as we all do what we can to fight it. But now I’m happy to finally be at the end of developing it, which means I can share more info!īefore we get started though, I want to send my well wishes to everyone currently feeling the effects of the global pandemic. There haven’t been any life events that caused this delay, it’s simply because 0.8.0 ended up becoming a much larger update that I originally planned. ![]() ![]() Over the last four months I’ve been steadily working on the beta for 0.8.0 and making posts for those who’ve signed up on Patreon, but for a lot of you I’ve been basically silent on dev work since the last post in mid January. ![]()
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